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Brandi Rourk

Brandi Rourk
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Rougarou
environment

This environment is being designed for a 4D immersive film to be a part of a permanet exhibit at the Bayou Terrebonne Waterlife Museum in Houma Louisiana.

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For this project I designed an environment in Unreal Engine that has 3 coastal Louisiana Environments (Swamp, Marsh, and Bayou). 

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Because the scene will be projected across 3 walls I had to create 3 scenes that can be aligned seamlessly when projected. 

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Along with designing the envionment, I was tasked with animating weather events and time changes. Triggering Lightning strikes and floods, Timing heavy winds and rain, and simple day to night shifts were all things I needed to plan out across 3 separate renders.

Project Gallery

Screen Recording 2026-08-25 091635.mp4
Phase 01: Planning

My first step for a project of this size was to figure out how I was going to go about getting the 3 separate walls. I wanted to avoid having a large amount of cameras and tried to render one really wide shot. But the resolution was too much for my computer to handle. So I did end up having to have 3 cameras per scene.

Screenshot 2026-08-25 090732.png
Phase 02: Design

After I figured out my workflow, I went in and started to build the environment. I built out 3 main areas - a marsh, a bayou, and a swamp linnearly aligned with eachother for walking transitions. 

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During this phase I noted what parameters I could key in a sequence and which ones I would need to rely on cuts for.

Screen Recording 2026-08-25 091234.mp4
Phase 03: Render

I had to create 3 identical sequences for each camera I needed to render. 

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I rendered everything out in image sequences due to the length of the sections, and converted them to movie files in Davinci Resolve.

Phase 04: Premier

Coming Soon.

Unreal Engine

Primary node-based visual programming environment for real-time interactive playback.

Davinci Resolve

Femto Mega is a programmable multi-mode Depth and RGB camera with real-time streaming of processed images over Ethernet or USB connections.

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